Network protocols are standard methods of transferring data between two computers in a network.
HTTP(Hyper Text Transfer Protocol):
HTTP is a protocol for fetching resources such as HTML documents. it is the foundation of any data exchange on the Web and it is a client-server protocol.
HTTP/3:
HTTP/3 is the next major revision of the HTTP.it runs on QUIC, a new transport protocol. designed for mobile-heavy internet usage. it relies on UDP instead of TCP, which enables faster web pages responsiveness. VR application demand more bandwidth to render intricate details of a virtual scene and will likely benefit from migrating to HTTP/3 powered by QUIC.
HTTPS(Hyper Text Transfer Protocol Secure ):
HTTPS is extends HTTP and uses encryption for secure communications.
WEBSOCKET:
WebSocket is a protocol that provides full-duplex communication over TCP. Clients extablish WebSockets to receive real-time updates from the back-end services. Unlike REST , which always "pull" data, WebSocket enables data to be "pushed". Applications, like online gaming , stock trading, and messaging apps leverage WebSocket for real-time communication.
TCP(Transmission Control Protocol):
TCP is a designed to send packets across the internet and ensure the successful delivery of data and messages over networks. Many application-layer protocols build on top of TCP.
UDP(User Datagram Protocol):
UDP sends packets directly to a target computer, without establishing a connection first. UDP is commonly used in time-sensitive communication where occasionally dropping packets is better than waiting. Voice and Video traffic are often sent using this protocol.
SMTP(Simple Mail Transfer Protocol):
SMTP is a standard protocol to transfer electronic mail from one user to another.
FTP(File Transfer Protocol):
FTP is used to transfer computer files between client and server. it has separate connections for the control channels and data channel.